Beyond Entertainment: Academic Approaches to Gamedev Industry

Anthology edited by Paulina Michałowska, Adrianna Gregorczuk, Łukasz Czyżewski and Ireneusz Miciuła
Lublin 2025.  ISBN 978-83-969444-4-3
https://doi.org/10.26913/ava4202501

Information pages

  1. Foreword
  2. Beniamin Barczyński: The (Un)perverse Symbolism of the Cross and Crusade in Elden Ring: Shadow of the Erdtree
  3. Olgierd Borowiecki: Embodied Pixels: A Neuroscientific Framework for Cognitive Research using Games
  4. Damian Gałuszka: Bury Me, My Love: An Introduction to Social Impact Games
  5. Stanisław Kumor: Integrating Generative AI into Narrative-Based Educational Games for Moral Development: A Conceptual Approach
  6. Cyryl Leszczyński: Framework for Gamifying Production Management Principles in Education with Commercial-Off-The-Shelf Games
  7. Anna Molter, Artur Karwatka, Joanna Adamik-Proksa & Joanna Ligoda: From Archaeological Museum Showcase to Gamedev—The Missing Links of Creative Collaboration. A Case Study of the Game Numiares—A Dark Tale
  8. Aleksandra A. Olejarz: Gamification Marketing—Essence, Types of Activities, Examples of Application
  9. Joanna Pigulak & Marcin Pigulak: The Educational Potential of Video Games: The Case of This War of Mine in the Polish Context
  10. Aleksandr Polin: Towards a Cybernetic Game Design Framework
  11. Łukasz Popławski, Marek Aljewicz & Aleksandra A. Olejarz: Metaverse—Virtual Worlds and Creating Brand Awareness and Customer Engagement—Examples from Poland
  12. Hubert Tokar: Design and Mechanical Challenges of Adapting the Tower Defense Genre Into 3d— A Case Study of the “Orcs Must Die!” Video Game Franchise

The entire anthology in one file

Cover design by Justyna Urniaż-Badowska