Beyond Entertainment: Academic Approaches to Gamedev Industry
Anthology edited by Paulina Michałowska, Adrianna Gregorczuk, Łukasz Czyżewski and Ireneusz Miciuła
Lublin 2025. ISBN 978-83-969444-4-3
https://doi.org/10.26913/ava4202501
- Foreword
- Beniamin Barczyński: The (Un)perverse Symbolism of the Cross and Crusade in Elden Ring: Shadow of the Erdtree
- Olgierd Borowiecki: Embodied Pixels: A Neuroscientific Framework for Cognitive Research using Games
- Damian Gałuszka: Bury Me, My Love: An Introduction to Social Impact Games
- Stanisław Kumor: Integrating Generative AI into Narrative-Based Educational Games for Moral Development: A Conceptual Approach
- Cyryl Leszczyński: Framework for Gamifying Production Management Principles in Education with Commercial-Off-The-Shelf Games
- Anna Molter, Artur Karwatka, Joanna Adamik-Proksa & Joanna Ligoda: From Archaeological Museum Showcase to Gamedev—The Missing Links of Creative Collaboration. A Case Study of the Game Numiares—A Dark Tale
- Aleksandra A. Olejarz: Gamification Marketing—Essence, Types of Activities, Examples of Application
- Joanna Pigulak & Marcin Pigulak: The Educational Potential of Video Games: The Case of This War of Mine in the Polish Context
- Aleksandr Polin: Towards a Cybernetic Game Design Framework
- Łukasz Popławski, Marek Aljewicz & Aleksandra A. Olejarz: Metaverse—Virtual Worlds and Creating Brand Awareness and Customer Engagement—Examples from Poland
- Hubert Tokar: Design and Mechanical Challenges of Adapting the Tower Defense Genre Into 3d— A Case Study of the “Orcs Must Die!” Video Game Franchise
The entire anthology in one file
Cover design by Justyna Urniaż-Badowska
AVANT